Quote:
Originally Posted by Rirre
It prints straight to the server console, spamming if a node can't find a path to another node.
|
even in screen afaik. but this is about waypoints saved with with errors.
Quote:
Originally Posted by ANTICHRISTUS
firstly, we should make difference between bugged and wrongly/badly made waypoint file:
- a file having errors somewhere: isolated areas, some specific waypoints missed, etc. will not save correctly, even if it's nicely made.
- a file saved without any error dosen't mean that's a nice one. it may be crapy but working "without errors".
|
Quote:
It has to work both ways which is bad in my opinion if you use a rare map which is supposed to only be one-way (you are not supposed to go/find a way back to spawn zone), such as deathrun maps. Would be awesome if that would be implemented in the future.
|
very easy but will take too much time
![Neutral](images/smilies/neutral.gif)
. you need to edit every junction between waypoints. and finally, bots will not play deathrun, they aren't designed for it !
Quote:
Search for de_westwood.pwf as example and you will see what I mean.
|
seriously, did you read the
main post before to ask people to search ?
there was two different de_westwood.pwf files in my dropbox archive + another one in 17buddies (both are now in a .zip file).
later, I'll remove the duplicated waypoints folder, and merge all similar waypoints in a .zip file, like
this one.
Quote:
Bots stuck at a window in CT spawn so they just camping there while T go and plant the bomb when there is 2 ways which are waypointed which can lead them out of there, instead they camp there and spam the console with "path not found to <node number>".
|
any screenshots ?
in those four different de_westwood.pwf files there are:
- two .pwf files have crapy waypoints near the windows that you talking about.
- one .pwf have an aparently nice ones.
- one .pwf don't allow bots to use that window (no waypoints near it).
Quote:
Have waited for a fix for this in so many years.
|
give it, I'll fix + optimize it
![Smile](images/smilies/smile.gif)
. or better, test those in the link above, and tell me which one is the best to edit it !
ps. I can't test and optimize the thousands of waypoints that I have. it takes like more than one hour to make a medium map, more time to check and adjust, and more time to spectate bots, then to adjust again and again.
go try my optimized
cs_assault_nod that I made today, and compare it with the
other one.
__________________