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[Any] Enhanced Server Triggers (v2.0, 7/25/2013)
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MaltSNS
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Join Date: Nov 2012
07-25-2013 , 16:52 Re: [Any] Enhanced Server Triggers (v1.0, 7/25/2013)
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Quote:
Originally Posted by
salsav91
Well, I like the idea but I already found a problem that I would like to bring to your attention.
I run a trading server and as such I have a room made for spycrab bets. I would like to use
sm_setclass
to force anyone that enters the trigger area to be a spy. I set the delay to 0 as to continuously change anyone that enters the area.
The problem I am having is a constant console spam on how the player is actively being changed into a spy. The added problem to this is that because it is continuously changing them, it forces them to their primary weapon, making the whole idea of spy crabbing impossible.
So is there anyway to make it trigger once per player and then trigger no more unless they die and reenter the area? I would not like to make a higher delay timer for obvious reasons.
Couldn't this be done pretty easily with filters?
Last edited by MaltSNS; 07-25-2013 at
16:57
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