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Veteran Member
Join Date: Oct 2004
Location: US
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01-06-2006
, 16:13
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#10
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Here's Beta 0.3*:
I change the command name to sv_extradamage and added a teamid parameter:
sv_extradamage <weaponid> <damage> <teamid>
Team ids are as follows:
- 1: Terrorist team
- 2: CT team
- 3: Both teams
Examples:
sv_extradamage 17 5 1 - Would add an extra 5 damage to the Glock for the Terrorist team
sv_extradamage 23 8 2 - Would add an extra 8 damage to the TMP for the Counter-Terrorist team
sv_extradamage 29 10 3 - Would add an extra 10 damage to the knife for both teams
sv_extradamage 0 0 3 - Would take away all extra damage for ALL weapons for BOTH teams
sv_extradamage 0 25 3 - Would add 25 extra damage for ALL weapons for BOTH teams
* I need some people to test this.
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116
I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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