Quote:
Originally Posted by Mike_BoG
Don't know if it is related or not, but players are reporting they can use !propmenu, !ph_pyro and !ph_switch, shouldn't they be admin-only?
|
propmenu is controlled by both the ph_propmenu cvar and an override ("propmenu" checked via CheckCommandAccess) and defaults to the kick permission. ph_pyro and ph_switch are both controlled by an override (they're created via RegAdminCmd, so their overrides are "ph_pyro" and "ph_switch") and default to the ban permission.
I have no idea why these wouldn't be enforced.
So, in other news, I finally got to do some large group testing this weekend and found a few new bugs related to some changes I made:
- Some maps, especially conversions from non-arena map types like ph_kakariko, have existing round timers. I may have to change how the timer works due to that (by manually hooking my timer's OnSetupFinished).
- TF2's own team balancer isn't balancing teams between rounds for whatever reason. Or something's not working with balancing. I'll have to take a closer look at what settings my own test server is using.
__________________