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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 05-23-2013 , 23:31   Re: [TF2] PropHunt 1.93
Reply With Quote #983

Quote:
Originally Posted by KiRRA View Post
If your coding question was directed at me Powerlord, I can't answer it, lol. I didn't code that fix as I am quite literally coding stupid. We have another admin who fixed it for me. I do believe I tried using the overrides with our sourcebans admin database and that didn't work for me. So he just gave me quick access to multiple access options via the plugin itself. Sorry I can't be much more help than that....not a coder myself.

Now, if you released a new version (ofcourse it wont have our propmenu change) but will it have the timers that were fixed in the version posted a page or two ago?
I just took Voided's word for it that players were still being frozen with that.

I know that players will end up frozen for a round if there any errors before the unfreeze stage. I found this out when I was fixing offsets and messed up the fixed items on the prop menu.
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