Würd mir mal die ganzen cvars vom plugin anschauen und da evtl bisschen rumspielen.
Code:
///////////////////////////////////////////////////////////////////////////
// Ratio of round-kills needed before any of the other auto-watch ratios //
// are checked. This ratio is only checked if there are 5+ enemies. If //
// there are <= 2 enemies, the ratio of round-kills needed is 100%, if //
// there are <= 4 enemies, the ratio of round-kills needed is 50%. These //
// ratios cannot be changed. //
///////////////////////////////////////////////////////////////////////////
// Default: 0.33 (33%) //
///////////////////////////////////////////////////////////////////////////
ad_awr_roundkills 0.33
///////////////////////////////////////////////////////////////////////////
// Ratio of kills-to-deaths. //
// Example, if set to 3.0 and a player has 15 kills and 5 deaths, this //
// ratio is met. //
///////////////////////////////////////////////////////////////////////////
// Default: 3.0 (3 to 1) //
///////////////////////////////////////////////////////////////////////////
ad_awr_killdeath 3.0
ad_awp_killdeath 1
///////////////////////////////////////////////////////////////////////////
// Ratio of hits-to-shots. //
// Example, if set to 0.4 or 40%, and a player has shot 100 times and //
// hit a player with 40 of the shots then the ratio is met. //
///////////////////////////////////////////////////////////////////////////
// Default: 0.4 (40%) //
///////////////////////////////////////////////////////////////////////////
ad_awr_hitsshots 0.4
ad_awp_hitsshots 1
///////////////////////////////////////////////////////////////////////////
// Ratio of headshot kills to non-headshot kills. //
// Example: If set to 0.5 (50%) and a player has 10 kills, 5 of them via //
// headshot then this ratio is met. //
///////////////////////////////////////////////////////////////////////////
// Default: 0.5 (50%) //
///////////////////////////////////////////////////////////////////////////
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