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Backup
Senior Member
Join Date: Jul 2010
Location: Česká Republika
Old 05-16-2013 , 14:58   Re: Module: BMOD - Extended Physics Module
Reply With Quote #121

Quote:
Originally Posted by ILZM View Post
Hello.
What about new version? I still wait
Some questions:
1. What is the bug, when a bmod entity in equilibrium state changes angle by 90 by itself?? You already saw that in your vids.
2. Any support for brush entities?
3. Will you add player collision? I think bullet physics already have implementation.
Please, please make it, i hope for you!
I don't plan a new version in near future.
1. I think it has to do something with conversion between quaternion and euler angles and i belive gimbal lock is invoved in this.
2. You can use brushes' models, but you have specify your own collision box.
3. No. It is impossible, we can't do client-side prediciton. (Possible only on listenserver, if you'd host dedicated server at localhost and connect to it, you would already feel the delay of collision)
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