Quote:
Originally Posted by ILZM
Hello.
What about new version? I still wait
Some questions:
1. What is the bug, when a bmod entity in equilibrium state changes angle by 90 by itself?? You already saw that in your vids.
2. Any support for brush entities?
3. Will you add player collision? I think bullet physics already have implementation.
Please, please make it, i hope for you!
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I don't plan a new version in near future.
1. I think it has to do something with conversion between quaternion and euler angles and i belive gimbal lock is invoved in this.
2. You can use brushes' models, but you have specify your own collision box.
3. No. It is impossible, we can't do client-side prediciton.
(Possible only on listenserver, if you'd host dedicated server at localhost and connect to it, you would already feel the delay of collision)
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