Quote:
Originally Posted by FunkyLoveCow
I was not. I didn't have my servers configured to use Steampipe until it was out of beta and I stuck with the official game data from Sourcemod the entire time.
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That's even stranger, because the first optional update (immediately before the forced client changeover) reverted the gamedata to its former state, so the "final" gamedata hasn't actually changed since before SteamPipe.
Before trying anything else, lets get nextmap working again... which is pretty easy, just set mapcyclefile cfg/mapcycle.txt in autoexec.cfg
Edit: Crap, I should pay more attention to your plugin list. I saw this on HLDS during the SteamPipe Beta:
Quote:
Originally Posted by Bjorn Wielens
I suspect I've found the culprits of the crashes, heads up if you are running afk_manager or superlogs_tf2 plugins, both of these caused server crashes immediately after joining a team for me. (Linux server)
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So... try disabling superlogs tf2 and see if the problem goes away. Supposedly you can recompile the
latest code manually and it works.
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