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vintagepc
Junior Member
Join Date: May 2013
Old 05-02-2013 , 18:05   Re: VS Saxton Hale Mode, main thread (current v1.42)
#3844

Hey folks.

I'm running saxton 1.4.2 on SM 1.6.0-dev+3901, MM 1.9.3 and am having the same issue described by Mev in the first post of page 380. Specifically, everything works, I can access the hale menu, but no hale is picked and the round behaves like normal arena.

Already deleted and had the plugin recreate sourcemod/SaxtonHale.cfg, with no change in behaviour. I set hale_first_round to 1 in a separate config that gets executed when loading VSH.

I custom compiled it to disable the bunny boss, and did verify I'm using the latest includes.

Possibly related but I also seem to get the m_iScore key error in the server console, suggestion to update SM the last time it came up did not affect it. Cut below:

L 05/02/2013 - 11:52:15: [SM] Native "GetTeamScore" reported: Failed to get m_iScore key
L 05/02/2013 - 11:52:15: [SM] Displaying call stack trace for plugin "disabled/saxtonhale.smx":
L 05/02/2013 - 11:52:15: [SM] [0] Line 1389, saxtonhale.sp::event_round_start()
<snip>
L 05/02/2013 - 11:52:17: [SM] Native "GetTeamScore" reported: Failed to get m_iScore key
L 05/02/2013 - 11:52:17: [SM] Displaying call stack trace for plugin "disabled/saxtonhale.smx":
L 05/02/2013 - 11:52:17: [SM] [0] Line 1389, saxtonhale.sp::event_round_start()

Any suggestions/known fixes/tips? Thanks in advance. I'm happy to provide additional info if needed.
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