With the upcoming TF2Attributes-based update, I can move a lot of the custom weapons out to the custom config file and use some of the unused attributes to mark them as custom (e.g. the Khopesh Climber). As such, that may not be necessary as I'll just include a tf2items.givecustom.txt file with the custom weapons in it and you can clear them as such. Alternatively, I can include a "disable" key that you can put in the custom config, and when the config is read, any of the custom indices that have the "disable" key will be disabled (example below). I was going to try an admin flag, but managing multiple groups/flags/permissions seems like a pain.
Code:
{
"2171"
{
"disable" "1"
}
}
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.
All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You
will be fed to javalia otherwise.
Psyduck likes replays.