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daveyboye
Senior Member
Join Date: Aug 2008
Old 03-06-2013 , 12:23   Re: [Orangebox] Server Rates/Performance CVARS
Reply With Quote #11

Quote:
Originally Posted by Bacardi View Post
Nope, it isn't.
It's default rate value for players now, when they play game first time, if they don't know how use console or change rate settings.
Code:
"rate" = "50000" ( def. "30000" )
 archive
 - Max bytes/sec the host can receive data
Before OB update, default rate value was 10000, really LOW and cause choke and high pings etc. etc. when server run tickrate more than 33.
Those settings have stayed from HL2 game.

Sometimes even 30,000 is not enough in TF2 game, there happen lot of action when all players attack in same time.
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Spoiler
That's good to know. I've heard so many conflicting reports on this. I've heard it's capped at 30,000 and that it will display what you have set in console, but it defaults to 30,000 anyway. Is there a way we can prove this wrong. Will net_graph 3 show any difference in packets if we set at 30k and then maybe 60k for example?
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