Quote:
Originally Posted by shavit
PHP Code:
if(g_bHopping[iVictim] && GetClientButtons(iVictim) & IN_JUMP && iType == DMG_FALL)
{
fDamage = 0.0;
return Plugin_Changed;
}
Kinda unfair.
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Please read the post before posting these types of comments.
Quote:
Originally Posted by Skippy
The problem I ran into is that my server has its sv_gravity set as 400 and the plugin doesn't seem to work when I have it as that amount. It makes me fly up even higher than the gravity.
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I experienced that too when testing. Don't have a fix currently :/
Quote:
Originally Posted by loranger
Is it compatible with scout double jump? in TF2
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Not currently. Will look into it soon.