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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-08-2013 , 07:29   Re: [TF2] TFDodgeball
Reply With Quote #805

Quote:
Originally Posted by KiRRA View Post
Do you happen to know how to edit the code to rotate the nuke model 90 degrees, as when the nukes spawn, all the rockets come out sideways. So I'm having the quad rockets flying directly at me, but they are facing to MY right. Technically the rocket would have to rotate 90 degrees clockwise to be oriented correctly...I think.

Can you show me where in the code I can edit this to atleast make this render properly and in the proper direction?
Is this a custom model?

Quote:
Originally Posted by KiRRA View Post
Before installing the plugin loading into a game seemed fine BUT, after installing it seems my HTML MOTD gets cuts in half on every map change/connection/class selection. It only does this the first time I view it but when I first view it as soon as I join the server, one half is the MOTD page, and the other is the class selection screen...it's like they are fighting for the same space on screen at the same time. Any ideas of what might be causing that issue?
Bah, trust Valve to break everything in time. Set sm_dodgeball_autojoin to 0.
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