Quote:
Originally Posted by ConnorMcLeod
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It should be
Code:
new NADE_PICKUP_SOUND[] = "items/9mmclip1.wav";
instead of
Code:
new NADE_PICKUP_SOUND[] = "items/gunpickup2.wav";
The gunpickup2.wav appears only, when the weapon (nade) is taken first time. Second and each other takes, should play 9mmclip1.wav. You can check it easly by taking the first flashbang and then the second flashbang. At the second pickup, the sound will be 9mmclip1.wav, not gunpickup2.wav as ConnorMcLeod wrote. Anyway, I attach the fixed version.