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Visual77
Veteran Member
Join Date: Jan 2009
Old 11-21-2012 , 09:16   Re: Sourcemod crashing after 2012-11-21 L4D2 Update.
Reply With Quote #16

Ah, had no idea about that The l4d2 updates are rather small these days, maybe a reason why the offsets don't fluctuate that much.

Either way thanks for the explaniation and thank you for updating the gamedata so quick

Quote:
Originally Posted by psychonic View Post
I missed those. Thanks. Will be fixed shortly.


You can guess, but there's no reason it can't be -2 or +5 or +1 for some and +3 for others. It just depends how many virtual functions that they added and removed and where, between CBaseEntity, CBaseFlex, CBaseAnimating, CBaseCombatCharacter, CBaseMultiplayerPlayer, CBasePlayer.

For anything that SM, SDK Tools, and SDK Hooks use, you can watch here, http://nicholashastings.com/gdc/?C=M;O=D
If it's a required update, a new file will be made there shortly after. SM Devs also get a notification on irc when an update is detected and new file added. It's the same system mentioned here.
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