Installation:
Drag and drop!
ConVars from plugin:
PHP Code:
g_CompetitionMode = CreateConVar("readyup_competition_mode","0","If set to 0, competition mode will not be turned on. If on, second half ready is forced.");
g_SecondHalfReady = CreateConVar("readyup_ready_halftime","1","If set to 0, there will not be a ready up period before the second round begins.");
g_ConnectionTimeout = CreateConVar("readyup_connect_timeout","60.0","If 0.0, all players must have loaded for ready up to start, otherwise forces ready up after this many seconds, even if all players are not fully loaded.");
g_FreezeTime = CreateConVar("readyup_freeze_time","60.0","If 0.0, all players MUST ready up to start, otherwise starts when all players have loaded, after this many seconds.");
g_NoReadyUp = CreateConVar("readyup_norup","0","If enabled, the round will start as soon as all clients have loaded, or the connection timeout (if applicable) is called.");
g_HideHUD = CreateConVar("readyup_hidehud","0","If enabled, the hud will be hidden and the ready up period will last its entire time frame.");
g_RoundAllTalk = CreateConVar("readyup_intermission_alltalk","1","If enabled, alltalk will be enabled after a round ends and before ready up begins.");
g_ReadyAllTalk = CreateConVar("readyup_pregame_alltalk","0","If enabled, alltalk will be enabled after a round ends and until ready up ends. Overrides intermission alltalk if enabled.");
g_FreezePlayers = CreateConVar("readyup_freeze_players","0","If enabled, players are frozen during ready up. If not, the door is locked until ready up ends. Players are always frozen on the first map of a campaign.");
g_ForceSpectatorReadyDelay = CreateConVar("readyup_spectatorready_force","10","The time in seconds before the plugin forces spectators to be ready if they are not. Overridden if all non spectators ready up.");
g_DisplayLoadingPlayersMenu = CreateConVar("readyup_loadingplayers_menudisplay","0","If enabled, the players still loading will be displayed in the menu panel, otherwise a hint text will display the number remaining.");
g_DisableSpectator = CreateConVar("readyup_spectator_disabled","1","If enabled, players cannot use the spectate command.");
Configurable in the /cfg/sourcemod/readyup.cfg file that's created when the plugin's loaded.