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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 10-18-2012 , 16:01   Re: [l4d2] Ready Up Complete
Reply With Quote #6

Installation:
Drag and drop!

ConVars from plugin:
PHP Code:
    g_CompetitionMode            CreateConVar("readyup_competition_mode","0","If set to 0, competition mode will not be turned on. If on, second half ready is forced.");
    
g_SecondHalfReady            CreateConVar("readyup_ready_halftime","1","If set to 0, there will not be a ready up period before the second round begins.");
    
g_ConnectionTimeout            CreateConVar("readyup_connect_timeout","60.0","If 0.0, all players must have loaded for ready up to start, otherwise forces ready up after this many seconds, even if all players are not fully loaded.");
    
g_FreezeTime                CreateConVar("readyup_freeze_time","60.0","If 0.0, all players MUST ready up to start, otherwise starts when all players have loaded, after this many seconds.");
    
g_NoReadyUp                    CreateConVar("readyup_norup","0","If enabled, the round will start as soon as all clients have loaded, or the connection timeout (if applicable) is called.");
    
g_HideHUD                    CreateConVar("readyup_hidehud","0","If enabled, the hud will be hidden and the ready up period will last its entire time frame.");
    
g_RoundAllTalk                CreateConVar("readyup_intermission_alltalk","1","If enabled, alltalk will be enabled after a round ends and before ready up begins.");
    
g_ReadyAllTalk                CreateConVar("readyup_pregame_alltalk","0","If enabled, alltalk will be enabled after a round ends and until ready up ends. Overrides intermission alltalk if enabled.");
    
g_FreezePlayers                CreateConVar("readyup_freeze_players","0","If enabled, players are frozen during ready up. If not, the door is locked until ready up ends. Players are always frozen on the first map of a campaign.");
    
g_ForceSpectatorReadyDelay    CreateConVar("readyup_spectatorready_force","10","The time in seconds before the plugin forces spectators to be ready if they are not. Overridden if all non spectators ready up.");
    
g_DisplayLoadingPlayersMenu    CreateConVar("readyup_loadingplayers_menudisplay","0","If enabled, the players still loading will be displayed in the menu panel, otherwise a hint text will display the number remaining.");
    
g_DisableSpectator            CreateConVar("readyup_spectator_disabled","1","If enabled, players cannot use the spectate command."); 
Configurable in the /cfg/sourcemod/readyup.cfg file that's created when the plugin's loaded.

Last edited by bl4nk; 10-18-2012 at 16:04.
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