v0.9.1
- corrected dummy and skin flipped.
- shield and rocket body part now use entity ref instead of index for lookup.
- old l4d2 default model included in. some commented out because its extras.
- entity rotation moved into the timer itself. for human readability. i make your life easy.
- fixed pickup animation scale problem.
- added cvar to enable/disable ammobox tweak to give flexibility to use other ammobox plugin.
- new cvar homing missile number
- new cvar homing missile damage
- new cvar shield damage
- cvar tank damage no longer tie to missile damage. its now saperated.
- new cvar health amount we steal during strength ability active when killing infected, tank or witch.
- fixed the life steal amount dosent subtract health and health buff properly.
- sheld ability timer merge into single timer.
- clock ability merged into single timer.
- homing missile targeting system updated. it now can bypass entity already in target list.
- added admin command to spawn model for debugging only.
- added admin command to reload map for debugging/refresh all plugins only.
- new cvar is homing missile allowed to target survivor if it idle( no damage done, its in cvar.. just for fun ).
- shield radius is now also the shield damage radius. probably cvar? but that dont make any sense to me.
- added reset client if the player died
- Freeze/Unfreeze and player ability no longer interfere each other.
- new cvar animate healthbar from using medkit on/off.
- new cvar allow countdown hint message. this message kinda annoying.
- removed sprite follow player.
- beam sprite now hardcoded and changed to dorm looking type, old one annoying.
- new cvar allow witch drop luffy item.
- fixed the shield wont remove from world. << i forgot this guy was parented to player.
- updated bunce of varible poorly named and left bunch more. << i m out of sexy name. this rised my OCD level. no longer care
- removed the witch and common infected health check. this will crash the server.
- reinvented color system.. << now simplified and hardcoded.
- re-invented the model selection dice and ammobox dice. roll the dice ahead of time << we should have gained a small preformance improvement if i didnt re-invent new bug.
- new cvar missile allow golowing.
- added check for health animation will stop on ledge grab and continue after ledge revive succsess( untested ).
- added timer to remove the ammobox from world if no player pickup. Dont flood our server.
- added dash for the strength ability to make it less useless.
- tried to address the issue where player get black screen death animation loop during shield active. << not much i can do other than make those player almost in god mode.
- added bool check for round end and force everything to terminate themself. hopefuly. this plugins grow even larger for me to stress test it on my own.
- i v decided there will be no wall check in between explosion and the target. we are done with the plugins size.
- no wall check between player shield and the target either. if you woke the witch next room on a narrow path, deal with it and good luck.
- re-invent the missile shooting function to easyly manipulate the desired direction and reuseablity.
- invented new function PCMasterRace_Render_ARGB() at 4K @260 fps for homing missile and airstrike. That right, you read that correctly, except the 4k things if your GC low end.
- reinvent the trace ray function for re-useability. useful to check wall and/or obstacle between 2 points in the future( if i change my mind somehow)