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jasonfrog
Senior Member
Join Date: Mar 2008
Old 10-12-2012 , 05:18   Re: [TF2] No MvM - Block MvM sound precache
Reply With Quote #62

Still having issues with red X particle errors on some maps.

Would it be possible for someone to change line 123 of extension.cpp to
Code:
 
	if ( V_stristr( value, "mvm" ) | V_stristr( value, "eb_" ))
and compile it for Linux?

Or provide a Makefile for the building on Linux, as I am failing to get it to compile.

That should block most of the Monoculus Eyeboss particles from being cached too.



Alternatively, perhaps a version that reads a config file for strings to match the blocking with.
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