Still having issues with red X particle errors on some maps.
Would it be possible for someone to change line 123 of extension.cpp to
Code:
if ( V_stristr( value, "mvm" ) | V_stristr( value, "eb_" ))
and compile it for Linux?
Or provide a Makefile for the building on Linux, as I am failing to get it to compile.
That should block most of the Monoculus Eyeboss particles from being cached too.
Alternatively, perhaps a version that reads a config file for strings to match the blocking with.