Quote:
Originally Posted by YamiKaitou
Yes, RCON uses TCP. Game traffic uses UDP. So, blocking TCP access from various IPs will not disrupt their ability to play on your server.
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You're wrong, rcon uses UDP. I don't know any implementation using tcp. At least goldsrc.
In fact if you run hlds and check listening ports, you can see that only udp are bound.
In a linux server, there's a way to use iptables to filter rcon packets with specific information or all packets.
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