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joropito
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Old 09-28-2012 , 13:13   Re: RCON bruteforcing
Reply With Quote #7

Quote:
Originally Posted by YamiKaitou View Post
Yes, RCON uses TCP. Game traffic uses UDP. So, blocking TCP access from various IPs will not disrupt their ability to play on your server.
You're wrong, rcon uses UDP. I don't know any implementation using tcp. At least goldsrc.
In fact if you run hlds and check listening ports, you can see that only udp are bound.

In a linux server, there's a way to use iptables to filter rcon packets with specific information or all packets.
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Last edited by joropito; 09-28-2012 at 13:13.
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