View Single Post
asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 09-08-2012 , 05:44   Re: [EXTENSION] TeleportCheck 1.0
Reply With Quote #17

Quote:
Originally Posted by FlaminSarge View Post
I believe this has started crashing with the Aug 6, 2012 patch. Not sure if gamedata or what.
It looks like this extension doesn't check if the detour was created successfully, so if the sig doesn't match it'll just crash.

The new Windows sig as of the TF2 update a couple of days ago is "\x55\x8B\xEC\x53\x8B\x2A\x2A\x56\x8B\xF1\x85 \xDB\x74\x2A\x8B\xCB\xE8", but you're going to have issues if you're running SourceMod 1.5, as it includes this extension's functionality.
__________________

Last edited by asherkin; 09-08-2012 at 05:46.
asherkin is offline