Description
This change the flashbang model to a bottle and ignites and when they explode there is a nice fire ball effect that ignite players.
Requirements:
SDK Hooks
Cvars:
Put in server.cfg
Code:
sm_cssmolotov_ignite 1 // Enable/Disable ignite player
sm_cssmolotov_damage 0.0 // Fire damage on touch, per second (0.0 = no damage)
sm_cssmolotov_ff 1 // Enable/Disable respect friendly fire
sm_cssmolotov_ignite_time 4.0 // Time in seconds for ignite player (require sm_cssmolotov_ignite enable)
sm_cssmolotov_msg 1 // Enable/Disable message of number of molotov that you have
sm_cssmolotov_amount 1 // Amount of molotov in spawn (required a flashbang for make a molotov)
sm_cssmolotov_buyzone 0 // 1 players can only buy while in buyzone, 0 players can buy anywhere
sm_cssmolotov_price 0 // Price to buy a molotov, 0 for free
sm_cssmolotov_adminflag 0 // Admin flag required to use molotov. 0 = No flag needed. Can use a b c ....
Note: ignite is burn of sourcemod and fire is the fire of env_fire entity (no is the same thing) so you can put damage in fire without ignite player
Commands:
sm_buymolotov - buy a molotov
Changelog
v1.0
- public released
v1.1
-Now added compatibility with
Throwing Knives and
Hosties
-Added cvars
v1.2
-Added cvar for teammates
-Added cvar for ignite time
-Small bug fixed
v1.2.1
-Fixed includes
v2.0
-Added more cvars and features
v2.1
-Added cvar for can add an admin flag for use molotov
-Minor code changes
-Removed hosties includes (if you use hosties in your server, view line 8 of the source code)
Credits
Idea by
http://addons.eventscripts.com/addons/view/Cocktail
Views in last versions: 342
Donations (optional):
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trade offer
Download:
Main repository
Direct download
Code changes
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