View Single Post
Author Message
MrKiller2010
Senior Member
Join Date: Aug 2012
Old 08-16-2012 , 16:44   Dodgeball problem!
Reply With Quote #1

I need to fix this code.
when i trhow a dodgeball it becames a HE, and it blows.
aslo i want it for just Terrorist.


Quote:
#include <amxmodx>
#include <fun>
#include <hamsandwich>
#include <colorchat>
#include <fakemeta>

#define PLUGIN "gamemenu"
#define VERSION "1.1"
#define AUTHOR "Ricardo"

new const Prefix[] = "^4[Dodgeball]^3"

new dodgeball[] = "models/v_dodgeball.mdl";
new dodgeball2[] = "models/p_dodgeball.mdl";


public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)

register_event("CurWeapon", "Knifemodel", "b", "1=1")

register_clcmd("say /gm", "CmdDodgeball")
register_clcmd("say /gamemenu", "CmdDodgeball")

register_logevent("EventRoundEnd", 2, "1=Round_End")
register_logevent("EventRoundStart", 2, "1=Round_Start")


}

public plugin_precache()
{
precache_model(dodgeball)
precache_model(dodgeball2)

}

public Event_Playerspawn(id)
{

server_cmd( "mp_friendlyfire 0" );

}

public CmdDodgeball(id)
{

new menu = menu_create("Game:", "MenuHandler")

menu_additem(menu, "Dodgeball", "1")

menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
menu_display(id, menu, 0)
}

public MenuHandler(id, menu, item)
{
if (item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}

new data[6], szName[64], acces, callback
menu_item_getinfo(menu, item, acces, data, charsmax(data), szName, charsmax(szName), callback)
new key = str_to_num(data)

switch(key)
{
case 1: CmdDodgeball2(id)
}

return PLUGIN_HANDLED
}

public CmdDodgeball2(id)
{
new name[32], players[32], iNum
get_user_name(id, name, 31)
get_players(players, iNum, "ch")

for (new i; i <iNum; i++)
{
strip_user_weapons(players[i])
give_item(players[i], "weapon_hegrenade")
set_task(2.0, "GiveBalls", players[i], _,_, "b")
set_pev(players[i], pev_viewmodel2, dodgeball)
set_pev(players[i], pev_weaponmodel2, dodgeball2)


}
server_cmd( "mp_friendlyfire 1" );
ColorChat(id, GREY, "%s ^4%s^3 has started the Menu and the day that have been chosen is: ^4>Dodgeball^3!<", Prefix, name)
}


public GiveBalls(id)
{
if (is_user_alive(id))
{
give_item(id, "weapon_hegrenade")
set_pev(id, pev_viewmodel2, dodgeball)
set_pev(id, pev_weaponmodel2, dodgeball2)

}

else
{

}
}
public Knifemodel(id)
{
if (get_user_weapon(id) == CSW_HEGRENADE)
{

}
}


public EventRoundEnd()
{




}

Last edited by MrKiller2010; 08-16-2012 at 16:45.
MrKiller2010 is offline