#include <amxmodx> #include <cl_buy> public client_buy(id, iItem) { if(get_cvar_num("block_nades") == 1) { if(iItem == CSW_FLASHBANG && !user_has_weapon(id, CSW_FLASHBANG) || iItem == CSW_HEGRENADE && !user_has_weapon(id, CSW_HEGRENADE) || iItem == CSW_SMOKEGRENADE && !user_has_weapon(id, CSW_SMOKEGRENADE) ) return PLUGIN_HANDLED; } return PLUGIN_CONTINUE; }