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eric0279
AlliedModders Donor
Join Date: May 2007
Old 08-07-2012 , 00:09   Re: [L4D2] Friendly-Fire Lite
Reply With Quote #3

Hello,

yeah nice !

suggestion :
disable TK and spawn in check during the game that TK is not voluntary.

It would be nice to find a plugin because children who TK and disconnects ....


Report bug :

sm plugins list :
Quote:
[51] "Friendly-Fire Toolkit Lite" (0.1) by Sky
sm exts list :
Quote:
06:08:52 [SM] Displaying 14 extensions:
[01] Automatic Updater (1.4.4): Updates SourceMod gamedata files
[02] Webternet (1.4.4): Extension for interacting with URLs
[03] Left 4 Downtown 2 Extension (0.5.3): Downtown1's extension to perform useful L4D1/L4D2 calls
[04] BinTools (1.4.4): Low-level C/C++ Calling API
[05] SMRCon (1.2.1): Tools for SM plugins to interact with rcon auth and requests
[06] Top Menus (1.4.4): Creates sorted nested menus
[07] GeoIP (1.4.4): Geographical IP information
[08] SDK Tools (1.4.4): Source SDK Tools
[09] Regex (1.4.4): Provides regex natives for plugins
[10] Socket (3.0.1): Socket extension for SourceMod
[11] Client Preferences (1.4.4): Saves client preference settings
[12] SQLite (1.4.4): SQLite Driver
[13] SDK Hooks (2.2.0): Source SDK Hooks
.cfg :
Code:
// This file was auto-generated by SourceMod (v1.4.4)
// ConVars for plugin "fftlite.smx"


// If set to 1, any friendly-fire damage will be negated.
// -
// Default: "1"
fftlite_absorb "1"

// If set to 1, friendly fire reflect can incap the aggressor.
// -
// Default: "1"
fftlite_incap "1"

// If set to 0, kick is disabled, else, the amount of friendly-fire damage required before a player is removed.
// -
// Default: "100"
fftlite_kick "25"

// If set to 1, any friendly-fire will be reflected back at the aggressor.
// -
// Default: "1"
fftlite_reflect "1"

// current installed version of this plugin.
// -
// Default: "0.1"
fftlite_version "0.1"
No reflect, not kicked...

no error in logs

When testing, I landed a bot so I removed more than 25 hp

Last edited by eric0279; 08-07-2012 at 00:11.
eric0279 is offline