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Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 08-02-2012 , 12:10   Re: [ANY] Timing Out Announce v1.0.1 (11.07.2012)
Reply With Quote #3

Quote:
Originally Posted by Chanz View Post
1/ Does it really need to be checked in OnGameFrame, isn't a timer every second enough?
y
Quote:
Originally Posted by Chanz View Post
2/ Your plugin clears all other render effects when someone is timing out, may lead to incompatibility with other plugins/mods? But I guess that can be ignored as long no one reports anything about it.
I through about that. Maybe with version 1.0.2 it'll be fixed. But there's no game-, event-specific checking functions
Quote:
Originally Posted by Chanz View Post
3/ Also you may want to change the following:

This:
PHP Code:
public OnConVarChanged(Handle:hConVar, const String:strOldValue[], const String:strNewValue[] )
{
    
OnConfigsExecuted();

To this:
PHP Code:
public OnConVarChanged_Enabled(Handle:convar, const String:oldValue[], const String:newValue[])
{
    
bEnabled StringToInt(newValue);
}
public 
OnConVarChanged_RenderFx(Handle:convar, const String:oldValue[], const String:newValue[])
{
    
bRenderFx StringToInt(newValue);

Why?

Quote:
Originally Posted by Chanz View Post
Maybe some additional ideas:
  • Remove players from the game like teleport them or moving to spectator.
  • Make players completely invisible.
  • God mode for players.
  • Sounds? Like a beacon that a player emits?
  • Kill players that are timing out (to prevent glitches with alt+tab)?
  • Respawn a player, because he is killed anyways (unless he is the last player alive in the team).
  • No.
  • No. You still can see him/her/it with HUD element "TargetID"
  • Maybe. But what if player has god mode already enabled?
  • No.
  • No. (What glitches? TF2's glitch was fixed, for example)
  • No. (How he would be killed if he's invincible?)
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Last edited by Leonardo; 08-08-2012 at 07:36.
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