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Zenith77
Veteran Member
Join Date: Aug 2005
Old 11-08-2005 , 19:06  
Reply With Quote #2

These decals for Counter-Strike are used for these messages...

Code:
#define TE_DECAL			104		// Decal applied to a brush entity (not the world)
// coord, coord, coord (x,y,z), decal position (center of texture in world)
// byte (texture index of precached decal texture name)
// short (entity index)


#define TE_WORLDDECAL		116		// Decal applied to the world brush
// coord, coord, coord (x,y,z), decal position (center of texture in world)
// byte (texture index of precached decal texture name)

#define TE_WORLDDECALHIGH	117		// Decal (with texture index > 256) applied to world brush
// coord, coord, coord (x,y,z), decal position (center of texture in world)
// byte (texture index of precached decal texture name - 256)

#define TE_DECALHIGH		118		// Same as TE_DECAL, but the texture index was greater than 256
// coord, coord, coord (x,y,z), decal position (center of texture in world)
// byte (texture index of precached decal texture name - 256)
// short (entity index)



Please sticky this mod/admins, this takes a looooong time to do...
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Quote:
Originally Posted by phorelyph View Post
your retatred
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