Quote:
Originally Posted by Backup
After implementing that brush entity collision stuff, it shouldn't be a problem to make a plugin that handles custom entities.
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Omg i have too bad english, also dont understand this part but what i understand is
Quote:
it shouldn't be a problem to make a plugin that handles custom entities
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answer yes it easy and i already done it
that clip texture brush is not actually entity, like it is entity but it is worldspawn entity what all other non entities are.
I can create a solid entity named bmod_clip and also i can do that entity support costom keynames and keyvalues.
if you want to i upload source code.