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Hyper Nova
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Join Date: May 2012
Old 06-30-2012 , 08:57   Re: Module: BMOD - Extended Physics Module
Reply With Quote #93

Quote:
Originally Posted by Backup View Post
After implementing that brush entity collision stuff, it shouldn't be a problem to make a plugin that handles custom entities.
Omg i have too bad english, also dont understand this part but what i understand is

Quote:
it shouldn't be a problem to make a plugin that handles custom entities
answer yes it easy and i already done it

that clip texture brush is not actually entity, like it is entity but it is worldspawn entity what all other non entities are.
I can create a solid entity named bmod_clip and also i can do that entity support costom keynames and keyvalues.
if you want to i upload source code.
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