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Originally Posted by ReFlexPoison
BTW Powerlord, your way works correctly. I don't understand why it doesn't work with RemoveWeaponSlot or RemoveAllWeapons
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Valve's code doesn't consider them weapons is why.
Instead, they're stored in the m_hMyWearables list-type thingy along with hats and miscs. Sadly, this isn't accessible via the player entity; m_hMyWearables shows up as offset 0. It's a shame, since it's presumably just a list of entity references.
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