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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 06-21-2012 , 17:34   Re: [TF2] Freak Fortress 2
#1404

Quote:
Originally Posted by Powerlord View Post
I need to do some testing on it, but I've made a new version of freak_fortress_2.sp based on Otokiru's 1.06a that will (hopefully) add in the Monoculus boss health bar... thanks to Asherkin at pointing me to the entity the health bar uses (monster_resource)).

Other minor changes I hope to include are: Removing Jarate / Marked for Death immediately instead of waiting for the timer and better backstab detection based on SDKHooks 2.1's update to the OnTakeDamage hook (with fallback to the old method if that doesn't work).
Powerlord, have you posted your sub plugin's abilities?

Also, does anyone know how we can only allow Arnold to have a couple of shots and not be able to pick up ammo and keep shooting?
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