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Access SourceMod core?
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psychonic
BAFFLED
Join Date: May 2008
06-11-2012 , 19:00 Re: Access SourceMod core?
#
9
On second thought, you could just use a manual VPHook on CBaseEntity::Spawn. I
think
that most or all overrides will also call the one in the base class, or you could also add them for the specific classes that you need to check the model of.
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