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[L4D & L4D2] Lift Music (1.5) [10-May-2020]
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
06-09-2012 , 17:11 Re: [L4D & L4D2] Lift Music (1.3) [10-May-2012]
#
32
1. Look in the source for the enum
L4D_C8M4
.
2. Create enum entries for your own maps.
3. In
OnMapStart
, duplicate the
L4D_C8M4
line, but make it check for your map name and respective enum.
3b. Could just copy one of the
else if
lines from above.
4. In
tmrStart
where you see
L4D_C8M4
, duplicate the two lines and set them like the above
else if
lines.
5. You need to know what triggers the elevator to start,
func_button
,
logic_relay
or other.
6. Take the entity classname and targetname and fill in the data.
Some 'elevators' will not work, such as next to the Gas Station in c8m3.
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Last edited by Silvers; 06-09-2012 at
17:12
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