Quote:
Originally Posted by pillepallus
u should use google but here some details:
1. add all models to download file downloads.txt
Code:
//S-LoW_TheGlowingOne
materials/models/player/slow/fallout_3/glowing_one/slow_body.vmt
materials/models/player/slow/fallout_3/glowing_one/slow_body.vtf
materials/models/player/slow/fallout_3/glowing_one/slow_body_bump.vtf
materials/models/player/slow/fallout_3/glowing_one/slow_pants.vmt
materials/models/player/slow/fallout_3/glowing_one/slow_pants.vtf
models/player/slow/fallout_3/glowing_one/slow.dx80.vtx
models/player/slow/fallout_3/glowing_one/slow.dx90.vtx
models/player/slow/fallout_3/glowing_one/slow.mdl
models/player/slow/fallout_3/glowing_one/slow.phy
models/player/slow/fallout_3/glowing_one/slow.sw.vtx
models/player/slow/fallout_3/glowing_one/slow.vvd
2. add the model to models.txt
Code:
"S-LoW_TheGlowingOne"
{
"name" "slow"
"path" "models/player/slow/fallout_3/glowing_one/"
"team" "zombies"
"access" "public"
"group" ""
}
3. add a new model tp playerclasses.txt with details below
affected line:
Code:
"model_path" "models/player/slow/fallout_3/glowing_one/slow.mdl"
here full example:
Code:
"S-LoW_TheGlowingOne"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""
"name" "S-LoW_TheGlowingOne"
"description" " "
// Model
"model_path" "models/player/slow/fallout_3/glowing_one/slow.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "3500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "700"
"kill_bonus" "4"
"speed" "300"
"knockback" "4"
"jump_height" "1.2"
"jump_distance" "1.2"
}
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Thank you, But can u give me the model,
? and is human or zombie model ?