About:- Creates a glow on movable objects only visible to Chargers.
- Up to 64 prop_physics_override clones are created for the movable props, which are hidden from all players except Chargers.
Thanks:- Dont Fear The Reaper. - Many hours testing, finding models, fixing bugs etc.
- disawar1 - Lots of support testing.
- bubbabyte - Lots of support testing.
Cvars:
Saved to
l4d2_charger_power_glow.cfg in your servers
\cfg\sourcemod\ folder.
PHP Code:
// 0=Plugin off, 1=Plugin on.
l4d2_charger_power_glow_allow "1"
// Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue.
l4d2_charger_power_glow_color "255 0 0"
// How near to props do players need to be to enable their glow.
l4d2_charger_power_glow_range "500"
// Charger Power - Objects Glow plugin version.
l4d2_charger_power_glow_version
Changes:
Code:
1.7 (27-Jul-2023)
- Changes to fix warnings when compiling on SourceMod 1.11.
1.6 (15-Aug-2021)
- Fixed "Cannot create new entity when no map is running" error. Thanks to "noto3" for reporting.
1.5 (13-Aug-2021)
- Fixed not displaying a glow for all vehicle types. Thanks to "DonProof" for reporting.
1.4 (10-May-2020)
- Extra checks to prevent "IsAllowedGameMode" throwing errors.
- Various changes to tidy up code.
- Various optimizations and fixes.
1.3 (05-May-2018)
- Converted plugin source to the latest syntax utilizing methodmaps. Requires SourceMod 1.8 or newer.
1.2 (04-Mar-2017)
- Added "attacker" on moved objects.
1.1 (02-Jun-2012)
- Support for the "Charger Power" plugins cvar "l4d2_charger_power_push_limit".
1.0 (01-Jun-2012)
- Initial release.
Installation:- Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder.