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me too
Join Date: Jun 2011
Location: Colombian Coffee storage.
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05-18-2012
, 00:00
Re: [zp50_gamemode]Nemesis spawn with negative/defualt values.
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#6
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Quote:
Originally Posted by Y060N
In your zp50_class_nemesis file, replace:
PHP Code:
public zp_fw_core_infect_post(id, attacker) { // Apply Nemesis attributes? if (!flag_get(g_IsNemesis, id)) return; // Health if (get_pcvar_num(cvar_nemesis_health) == 0) { if (is_user_bot(id)) set_user_health(id, get_pcvar_num(cvar_nemesis_base_health) * GetAliveCount() - 15000) else set_user_health(id, get_pcvar_num(cvar_nemesis_base_health) * GetAliveCount()) } else { if (is_user_bot(id)) set_user_health(id, get_pcvar_num(cvar_nemesis_health) - 15000) else set_user_health(id, get_pcvar_num(cvar_nemesis_health)) } // Gravity set_user_gravity(id, get_pcvar_float(cvar_nemesis_gravity)) // Speed cs_set_player_maxspeed_auto(id, get_pcvar_float(cvar_nemesis_speed)) // Apply nemesis player model new player_model[PLAYERMODEL_MAX_LENGTH] ArrayGetString(g_models_nemesis_player, random_num(0, ArraySize(g_models_nemesis_player) - 1), player_model, charsmax(player_model)) cs_set_player_model(id, player_model) // Apply nemesis claw model new model[MODEL_MAX_LENGTH] ArrayGetString(g_models_nemesis_claw, random_num(0, ArraySize(g_models_nemesis_claw) - 1), model, charsmax(model)) cs_set_player_view_model(id, CSW_KNIFE, model) // Nemesis glow if (get_pcvar_num(cvar_nemesis_glow)) set_user_rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 25) // Nemesis aura task if (get_pcvar_num(cvar_nemesis_aura)) set_task(0.1, "nemesis_aura", id+TASK_AURA, _, _, "b") }
Just replace 15000 with whatever you want to take away health wise. Or you can do amount to be reduced by players connected:
set_user_health(id, get_pcvar_num(cvar_nemesis_base_health) * GetAliveCount() - (AMT TO REDUCE PER PERSON * GetAliveCount()))
Hope I helped.
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If i do that, it'll affect the nemesis class in all the gamemodes, and i don't want that.
Is there a way to spawn somebody as nemesis better than this one?
Last edited by XINLEI; 05-18-2012 at 00:00.
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