In your zp50_class_nemesis file, replace:
PHP Code:
public zp_fw_core_infect_post(id, attacker)
{
// Apply Nemesis attributes?
if (!flag_get(g_IsNemesis, id))
return;
// Health
if (get_pcvar_num(cvar_nemesis_health) == 0)
{
if (is_user_bot(id))
set_user_health(id, get_pcvar_num(cvar_nemesis_base_health) * GetAliveCount() - 15000)
else
set_user_health(id, get_pcvar_num(cvar_nemesis_base_health) * GetAliveCount())
}
else
{
if (is_user_bot(id))
set_user_health(id, get_pcvar_num(cvar_nemesis_health) - 15000)
else
set_user_health(id, get_pcvar_num(cvar_nemesis_health))
}
// Gravity
set_user_gravity(id, get_pcvar_float(cvar_nemesis_gravity))
// Speed
cs_set_player_maxspeed_auto(id, get_pcvar_float(cvar_nemesis_speed))
// Apply nemesis player model
new player_model[PLAYERMODEL_MAX_LENGTH]
ArrayGetString(g_models_nemesis_player, random_num(0, ArraySize(g_models_nemesis_player) - 1), player_model, charsmax(player_model))
cs_set_player_model(id, player_model)
// Apply nemesis claw model
new model[MODEL_MAX_LENGTH]
ArrayGetString(g_models_nemesis_claw, random_num(0, ArraySize(g_models_nemesis_claw) - 1), model, charsmax(model))
cs_set_player_view_model(id, CSW_KNIFE, model)
// Nemesis glow
if (get_pcvar_num(cvar_nemesis_glow))
set_user_rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 25)
// Nemesis aura task
if (get_pcvar_num(cvar_nemesis_aura))
set_task(0.1, "nemesis_aura", id+TASK_AURA, _, _, "b")
}
Just replace 15000 with whatever you want to take away health wise. Or you can do amount to be reduced by players connected:
set_user_health(id, get_pcvar_num(cvar_nemesis_base_health) * GetAliveCount() - (AMT TO REDUCE PER PERSON * GetAliveCount()))
Hope I helped.