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[TF2] Freak Fortress 2
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
04-20-2012 , 23:11 Re: [TF2] Freak Fortress 2
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I'm going to have do more work on the ragdoll effects thing. Right now, I'm testing with setting the ice attribute after the player_death effect fires. player_death fires before the ragdoll is created, and checking the player entity's m_hRagdoll entity at that point gives you an incorrect entity if the player hasn't died previously. Setting the m_bIceRagdoll attribute using SetEntProp on the next frame seems to work (as long as it's Prop_Send) but doesn't change the ragdoll to ice.
Maybe I need to call ChangeEdictState on it, I'm not sure... I'll play around more with it later.
Also, does TF2 not respect the alpha transparency values for SetEntityRenderColor? I set it to 127 (valid values are 0-255) and it makes the model completely transparent!
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Last edited by Powerlord; 04-20-2012 at
23:14
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