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[CS:S] No Head Shake v1.0.1 (Updated: 4/13/12)
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thetwistedpanda
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Join Date: Sep 2008
04-13-2012 , 09:12 Re: [CS:S] No Head Shake v1.0.1 (Updated: 4/13/12)
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Throw both into a PrintToChat in OnTakeDamage; both values are assigned floats and nulling out the Vel was sufficient enough for the feature. Like I said, I had been using this method in BuildWars for months without issue, but we also have different models, collision states are changed, and a few other factors could go into account as to why it doesn't work on a standard server.
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Last edited by thetwistedpanda; 04-13-2012 at
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