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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 04-13-2012 , 09:12   Re: [CS:S] No Head Shake v1.0.1 (Updated: 4/13/12)
Reply With Quote #16

Throw both into a PrintToChat in OnTakeDamage; both values are assigned floats and nulling out the Vel was sufficient enough for the feature. Like I said, I had been using this method in BuildWars for months without issue, but we also have different models, collision states are changed, and a few other factors could go into account as to why it doesn't work on a standard server.
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Last edited by thetwistedpanda; 04-13-2012 at 09:23.
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