the part of the plugin that handles the chat-trigger is the following in OnPluginStart():
Code:
AddCommandListener(SayCallback, "say");
AddCommandListener(SayCallback, "say_team");
and the whole SayCallBack-function:
Code:
public Action:SayCallback(iClient, const String:command[], argc)
{
if(!iClient) return Plugin_Continue;
if (!g_bIsDonator[iClient]) return Plugin_Continue;
decl String:szArg[255];
GetCmdArgString(szArg, sizeof(szArg));
StripQuotes(szArg);
TrimString(szArg);
if (StrEqual(szArg, CHAT_TRIGGER, false))
{
ShowDonatorMenu(iClient);
return Plugin_Handled;
}
return Plugin_Continue;
}
the function returns Plugin_Continue; if it wants the message to be send, and Plugin_Handled; if it wants to prevent that the message gets send.
One of the first lines is "if (!g_bIsDonator[iClient]) return Plugin_Continue;", which pretty much says "if a non-vip says something, pass it through and dont bother about what happens after this line"
so if you want to display something to non-vips change the function to:
Code:
public Action:SayCallback(iClient, const String:command[], argc)
{
if(!iClient) return Plugin_Continue;
decl String:szArg[255];
GetCmdArgString(szArg, sizeof(szArg));
StripQuotes(szArg);
TrimString(szArg);
if (StrEqual(szArg, CHAT_TRIGGER, false))
{
if(g_bIsDonator[iClient])
{
ShowDonatorMenu(iClient);
return Plugin_Handled;
}
else
{
//Whatever you want to happen when a non-vip says !vip
return Plugin_Handled;
}
}
return Plugin_Continue;
}