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[CS:S/GO] Different Team Start Money/Cash
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
03-25-2012 , 14:28 [CS:S/GO] Different Team Start Money/Cash
#
1
FOR CS:GO problem concerning the ~06/06/2014 update, please see
this post
.
Different Team Start Money/Cash
v. 1.0.0
Features
:
Allows teams to get different start money (kind of a different mp_startmoney for each team).
Why I made this plugin
:
There are tons of plugins preventing either spec hoping or allowing different cash system, but none that were currently giving teams different starting cash values...
I also believed once that glock is weaker than USP so I wanted to boost terrorists cash flow at the beginning. Plugin didn't exist at that time.
CVars
:
differentteamstartmoneycashversion
: Gives version -_-'
----------
sm_startmoney_alternate
: Are CVars sm_startmoney_t and sm_startmoney_ct used instead of mp_startmoney ? 2=Yes (set mp_startmoney to 800 to prevent problems), 1=Yes, 0=No. Default 2.
sm_startmoney_t
: mp_startmoney value for terrorists. Default 1000.
sm_startmoney_ct
: mp_startmoney value for CTs. Default 900.
Notes
:
I didn't prevent spectator hoping (since it is in the game anyway). This means you should always put a mp_startmoney value equals or below the lowest value between the CVars "sm_startmoney_t" and "sm_startmoney_ct". That is why CVar "sm_startmoney_alternate" is by default at 2.
Also, I did restrict money to 800 (minimum), since CS: S has that same limit for mp_startmoney (since anyone could just spec-hop to get more money).
--------------
Any
suggestions/comments
on the code or the plugin are
welcomed
and
appreciated
.
Credits
:
TnTSCS for inspiration looking at his code.
Changelog
:
1.0.0 Initial release. (25-03-2012)
Tested under CS:GO. (27-12-2012)
Todo list
:
None at the moment.
Attached Files
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or
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(differentteamstartmoneycash.sp - 1582 views - 3.9 KB)
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Last edited by RedSword; 11-03-2016 at
23:05
. Reason: added csgo warning
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