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ProdigySim
SourceMod Plugin Approver
Join Date: Feb 2010
Old 03-13-2012 , 14:43   Re: [L4D2] l4d2_direct -- Direct plugin access to L4D2 globals
Reply With Quote #7

There was an issue with StoreToAddress in SM 1.4 and 1.5, where it would always write 32 bits and always throw an error.

If you want to use the setter functions in l4d2_direct you should update your SourceMod installation to a snapshot. 1.4: >= hg3454 1.5: >= hg3469
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