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ProdigySim
SourceMod Plugin Approver
Join Date: Feb 2010
Old 03-09-2012 , 22:44   Re: [L4D2] l4d2_direct -- Direct plugin access to L4D2 globals
Reply With Quote #3

Quote:
Originally Posted by Mr. Zero View Post
Excellent example!

However many of these are already in the l4downtown. Maybe its time we get a L4DTools natively in SourceMod?
Yeah, I was going to mention that. This has an added advantage of not needing to be recompiled when some offsets change, and it's lower dependency counts I guess.

I think a lot of what's done in left4downtown could be done without an extension, and I'd like to move more that way. However it will still be useful for detouring I think.
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