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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 03-06-2012 , 14:24   Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.4 (2012-02-19)
Reply With Quote #132

Here's a new Debug build, but just of the TF2 version. As of this version, all Debug builds will automatically have additional logging used to track down bugs.

Anyway, this version will now, if a translation fails, attempt a manual FindTranslation so we can get an actual error code back. This error code will be logged as a brief description of the reported problem to the standard SourceMod log immediately after logging the translation phrase, client name, and language number.

I think the error is related to the way SourceMod caches translations on the C++ side, but I need more data before I file a bug report on it...

The version number will still report as 0.5.6.

Edit: Whoops, I noticed that it should display 0.5.7 not 0.5.6... which means the version number in the respository is wrong. I'll fix this soon.

Edit 2: See debug link on first page.
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Last edited by Powerlord; 03-06-2012 at 15:43.
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