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zekStein
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Join Date: Feb 2011
Location: Romania :(
Old 03-06-2012 , 12:47   Re: Advanced Current Time
Reply With Quote #4

Quote:
Originally Posted by tuty View Post
for one client use MSG_ONE_UNRELIABLE
Added.

Quote:
Originally Posted by ConnorMcLeod View Post
I think you could use time native so you wouldn't have to convert strings into integers : http://www.amxmodx.org/funcwiki.php?go=func&id=604

You should store roundtime at new round event (HLTV)

And this is wrong IMO :
new Float:fRemainingTime = fCurrentRoundTime * 60 - get_gametime( );

get_gametime should be replace with get_gametime - the gametime when round is starting (there is a logevent for this).
I used the time function and about the other ... didn't understand very well what you said but i made something.
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