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Lingus
Member
Join Date: Jan 2010
Location: UK
Old 02-27-2012 , 19:40   Re: [CS:S] Auto Skin
Reply With Quote #106

i have been trying for months and months to get this plugin configured so that human players have 1 skin, bots have another, but nothing seems to work. I have to settle for 2 plugins atm to do this.

So i've got my 'human' skin applied to tier none which works fine, humans get the appropriate skin. 'Bot' skin is applied to tier one, no matter what i try bots do not get the skin unless i set them to tier none which works everytime.

The problem being that i cannot specify a flag for every human player that joins so i need 'humans' set to tier none.

Please help me.

// This file was auto-generated by SourceMod (v1.4.1)
// ConVars for plugin "sm_autoskin.smx"


// The number of seconds after the round starts that they're subject to skin changes (be it via sm_autoskin_commands or player_spawn being fired)
// -
// Default: "30.0"
// Minimum: "0.000000"
sm_autoskin_allowed "0.0"

// Default access level for bots. 1 = Tier One, 5 = Tier None, 0 = No Access
// -
// Default: "5.0"
// Minimum: "0.000000"
// Maximum: "5.000000"
sm_autoskin_bots "1.0"

// The commands that can be used to access Auto Skin's menu, separated by ", ", up to 8 commands allowed.
// -
// Default: "!skins, /skins, !skin, /skin"
sm_autoskin_commands "!skins, /skins, !skin, /skin"

// Controls how data is assigned for new players. (0 = Skins start disabled, 1 = Skins start enabled)
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_default "1.0"

// Controls how long after a player spawns that their skin is applied.
// -
// Default: "0.1"
// Minimum: "0.000000"
sm_autoskin_delay "0.0"

// Enables/disables all features of the plugin.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_enable "1.0"

sm_autoskin_tier_five "-1"
sm_autoskin_tier_five_ct ""
sm_autoskin_tier_five_forced "0"
sm_autoskin_tier_five_t ""

sm_autoskin_tier_four "-1"
sm_autoskin_tier_four_ct ""
sm_autoskin_tier_four_forced "0"
sm_autoskin_tier_four_t ""

sm_autoskin_tier_three "-1"
sm_autoskin_tier_three_ct ""
sm_autoskin_tier_three_forced "0"
sm_autoskin_tier_three_t ""

sm_autoskin_tier_two "-1"
sm_autoskin_tier_two_ct ""
sm_autoskin_tier_two_forced "1"
sm_autoskin_tier_two_t ""

sm_autoskin_tier_one "-1"
sm_autoskin_tier_one_ct "models/player/Dopeling/Zombie_Fast/zombie_fast.mdl"
sm_autoskin_tier_one_forced "1"
sm_autoskin_tier_one_t "models/player/Dopeling/Zombie_Fast/zombie_fast.mdl"

// If enabled, players without access to any other tier will be assigned tier none models.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_none "1"

// Path to player model, access level == none. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_none_ct "models/player/Dopeling/CT_Admin/ct_admin.mdl"

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_none_forced "1"

// Path to player model, access level == none. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_none_t "models/player/Dopeling/T_Admin/t_admin.mdl"

Last edited by Lingus; 02-27-2012 at 19:41.
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