lol
I tested it under windows and as a call....
Unfortunately I can't find my stock, but since it was taken from HLSDK I can tell I only used Ham_BodyTaget, Ham_TakeDamage and Ham_TraceAttack...
Now I dont understand why it crashed....
Moreover, can this be used to block weapon pickup(weaponbox/shield/armoury_entity)?
Code:
Ham_CS_Player_OnTouchingWeapon
Is it better than hooking Ham_Touch for those three classnames?
Oh and more thing - is it possible to create this functions?
Code:
Ham_Player_DeathSound - DeathSound for PLAYERS.
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