Quote:
Originally Posted by Kiske
|
Code:
#include <amxmodx>
#include <engine>
#include <bmod>
public plugin_init() {
register_plugin("bmod_test","0","asdf")
register_concmd("bmod_test","_bmod_test")
}
new i=0
public _bmod_test(id){
new entity = create_entity("func_wall")
switch(i%5){
case 0:{
entity_set_model(entity,"models/fyzsph.mdl")
}
case 1:{
entity_set_model(entity,"models/fyzbox.mdl")
}
case 2:{
entity_set_model(entity,"models/fyzcyl.mdl")
}
case 3:{
entity_set_model(entity,"models/fyzcap.mdl")
}
case 4:{
entity_set_model(entity,"models/fyzcon.mdl")
}
}
new Float:origin[3]
entity_get_vector(id,EV_VEC_origin,origin)
origin[2]+=128
entity_set_origin(entity,origin)
entity_set_float(entity,EV_FL_nextthink,86400.0)
entity_set_int(entity,EV_INT_movetype,8)
bmod_object_add(entity,i%5,1.0,24.0,24.0,24.0)
i++
}
public plugin_precache(){
precache_model("models/fyzsph.mdl")
precache_model("models/fyzbox.mdl")
precache_model("models/fyzcyl.mdl")
precache_model("models/fyzcap.mdl")
precache_model("models/fyzcon.mdl")
}