Quote:
Originally Posted by Root_
Hello! Its possible to change extend position when more than 1 extend per map allowed? I.E when mapvote started - extend position will be at start, but when another mapvote runs - extend position will be at end?
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It's not supported at the current time, although I don't think it would be that hard to add...
Quote:
Originally Posted by Root_
Also I found a bug:
Game: Day of Defeat: Source
Warmup is working when there are no players on server (like waiting for players in TF2).
But when player is joining - round will start again (and timer will restart).
For example player joined in 5 minutes before end of round, warmup ends and round has started (now we have 20 minutes left on this map, not 5). But mapvote will start only after 4 minutes (if mce_starttime "1.0") and there will be only 16 minutes left for a map.
I've deathmatch on my server, so map just can't change after round (cause of infinite time for a round)
Thanks
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At a guess, DoD:S doesn't change mp_timelimit when the warmup round ends. To be honest, I'm not sure how the warmup round end is indicated.
I was hoping SourceMod would have a generic event for that, but the only game it has something like that for is TF2 with the TF2_OnWaitingForPlayersEnd callback.
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