That was your own code, not from ZP4.3. Please take a look at this.
On function humanme:
PHP Code:
// Function Human Me (player id, turn into a survivor, silent mode)
humanme(id, survivor, silentmode)
Look at:
PHP Code:
// Switch to CT
if (fm_cs_get_user_team(id) != FM_CS_TEAM_CT) // need to change team?
{
remove_task(id+TASK_TEAM)
fm_cs_set_user_team(id, FM_CS_TEAM_CT)
//fm_user_team_update(id)
}
It only give wrong result when i comment on "fm_user_team_update(id)"
My fm_cs_set_user_team stock:
PHP Code:
// Set a Player's Team
fm_cs_set_user_team(id, team)
{
//set_pdata_int(id, OFFSET_CSTEAMS, team, OFFSET_LINUX)
cs_set_team(id, team)
}
My fm_user_team_update stock:
PHP Code:
// Update Player's Team on all clients (adding needed delays)
fm_user_team_update(id)
{
static Float:current_time
current_time = get_gametime()
if (current_time - g_teams_targettime >= 0.1)
{
set_task(0.1, "fm_cs_set_user_team_msg", id+TASK_TEAM)
g_teams_targettime = current_time + 0.1
}
else
{
set_task((g_teams_targettime + 0.1) - current_time, "fm_cs_set_user_team_msg", id+TASK_TEAM)
g_teams_targettime = g_teams_targettime + 0.1
}
}
// Send User Team Message
public fm_cs_set_user_team_msg(taskid)
{
// Note to self: this next message can now be received by other plugins
// Set the switching team flag
g_switchingteam = true
// Tell everyone my new team
cs_set_team_tablescore(ID_TEAM, fm_cs_get_user_team(ID_TEAM))
// Done switching team
g_switchingteam = false
}
Thats mean we still need to add delay at least 0.1 for team update on scoreboard.