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[L4D & L4D2] Mutant Zombies (1.27) [19-Feb-2023]
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Colder
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Join Date: Jan 2012
01-20-2012 , 07:29 Re: [L4D2] Mutant Zombies (1.2) [15-Jan-2012]
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Plugin works fine, awesome work!
A question though.
sm_mutantsrefresh
requires me to edit the l4d2_mutants.cfg, save it and exec the command.
But is it possible to have multiple l4d2_mutants.cfg in
surcemod\data
and exec them quickly in-game when needed? Like from admin menu, exec cfg.
Just imagine walking into the graveyard in the Parish and having most of the zombies as Ghosts. Or in the Carnival, the coaster - Teslas that can push you off a lane.
Colder
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