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Selektionsfaktor
Junior Member
Join Date: Nov 2011
Old 01-18-2012 , 07:55   Re: [TF2] Do The Twist 0.4 (08/10)
Reply With Quote #22

Quote:
Originally Posted by ILOVEPIE View Post
THIS IS HOW U DO THE AUDIO JINDO!
replace action:cTwist with the following
Code:
public Action:cTwist(client, args)
{
    
    g_count = 1;
    
    if (GetConVarBool(g_cvars[CVAR_DANCE]))
    {
    
        new bool:messagesEnable = GetConVarBool(g_cvars[CVAR_MESSAGE]);
        if (messagesEnable)
        {
            PrintCenterTextAll("Get ready to Do The Twist!");
        }
        PrecacheSound("twist/twist.wav");
        PrefetchSound("twist/twist.wav");
        EmitSoundToAll("twist/twist.wav");
        CreateTimer(1.5, tTwist);
        return Plugin_Handled;
        
    }
    else
    {
        
        ReplyToCommand(client, "Twisting is not enabled.");
        return Plugin_Handled;
        
    }
}
then make a new folder in sounds named twist and copy in the linked zip file's .wav
Hello, sorry for the thread necromancy.

I am not well in compiling, so could someone be so kind and compile this changed version for me? Also, it works with mp3s too, right? I already have a suitable twist.mp3. I imagine that is better for the clients, so they don't have to download a huge wav. Or is it somehow streamed?

Thank you!
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